Removed skills changes. I understand there no modpack because it would be hell with all the update going around, but just a text list. Others will be very happy to buy them from you. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. If you have 700 drugs you can still be caught for having 100 drugs. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. It just tweaks some stuff. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. Mods that add new weapons and the likes yes. Better Tech-Mining makes tech. 95a] Remnant Command Transfer. Basically as title says, do I completely disable my commander when I take over? I have no combat skills on my person since I am mainly a colony…There are 2 layers of colony defense: fleets and planetary defense. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. Mods that add ships yes but they might not all show up. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Making the game auto save is easy in theory, but. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. With our comprehensive installation and usage guide, you’ll be. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Every ship consumes a set amount of. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 717. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. Supplies are consumed by various different activies throughout the game. Industrial Evolution. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. 6. The full version, when it is finished. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. Pick a commission with the faction that lays claim on those planets. If you want to enable autosaving, edit lw_autosave_settings. So it really depends on the type of mod and most mod authors will list. Instructions unclear, Paragon blueprints to the black market it is. UAF strength is strikecraft, missiles and then ballistics. How to i do it ? Character screen (C) bottom right. Continue Reading [Starsector Mods][0. $8. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. You get some money. Starsector has no "right" or "wrong" playstyle, only your own style. 1a] Common Radar v2. 4. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. Open comment sort options. It increases food production by +2. Elevate your Starsector gameplay with the [0. Battleships have it at 7-8 tho. Download and install this mod 2. 8. Using frigates to capture those before the. ago. 13. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. Got it, just wanted to make sure I was not missing anything or if it was that simple. install directory (C: drive, etc. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. mkv's) and it doesn't display the subtitles. If you're smart, make a backup of this folder before editing. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. What extent is that, and is there some strategy. This is a pretty simple little mod that allows you to transfer command to remnant ships. ticktockbent • 1 yr. Business, Economics, and Finance. Raid them. ticktockbent •. Make sure no enemy fleets see you when you enter the target. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Step 3. 05. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Skills are permanent bonuses or activated abilities acquired by the player and officers. Be patient. Make sure this mod is enabled 3. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. 7. That shrinks 186 inventory space down to 1 space used at base level. Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a decentralized faction (like Luddic Pather, Pirates, and Independents). You can sell dupes and corrupted nanoforges (if you have a pristine one) though. v0. Profit. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Open the GraphicsLib folder and open "Preset Options". Increases the number of industries that can be installed on the planet by 1. Go to starsector r/starsector. I AM looking for an option that allows to slide your cursor and transfer loot. The first world will have: Farming - Special item is called "Soil Nanites". 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. Suspicious_Expert_97. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. 95a] Remnant Command Transfer. Lots of ways to make money and colonies as a means to make money is not required. Premium Explore Gaming. It's a utility mod and can be added or removed. also oftentimes mod updates break saves and i have to start a new run. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. You take the role of a space captain seeking fortune and glory however you choose. 95. If your faction can join it will say so for each alliance. 4X game features in Starsector. Basically your NPC patrol fleets make. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Yeah, well, fuel is cheap and my colonies profitable. Trade occurs between markets, each of which can be a planet or a station, and. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. 2D RPG/Trade/Fleet Combat Game. 6. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. captains and officers), and 3,020 names for stellar objects (i. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. %50 upkeep reduction allows you to ignore hazard rating. pay attention to deployment costs. ago. 96a] Console Commands v2023. It happens to me too, and it's Indeed super annoying. It used to be called Starfarer. 64%. Shift click and hold, drag left and right. 95a. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Credits and distribution permission. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. 1 BalegQhan • 3 yr. Pick a commission with the faction that lays claim on those planets. An example - a mod that changes ships animations and adds some new visual effects. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". [deleted] • 3 yr. People who enjoy sandbox games and do not want to have their hand held through a game. ago. You'll have a small UI element open that you can drag to purchase varying amounts of the product. Just install the game on both. 1a] Common Radar v2. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. When you connect power and an external display and leave the laptop open, everything works fine. prettyboiclique • 4 mo. An in-progress blog post is available at dev blog post. And the planet name is bob. ago. Experiment to find out what works for you. It only transfers items between the fleet and the market or storage. Open up "campaign. Now all I have to do is figure out why I can't get them to spawn in. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. Then add the item, for example, Alpha Cores. ago. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). I'll second that DIY and Better Tech-Mining are good mods. The start of an abomination, dubbed the "moderately cursed ship pack". My current save has. sh. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. If the original save was in. Making money in this game is very possible, but not effortless. For the most part – for almost the entire part – I have been working on new game content since the last update. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. Features. The mouse moves around and you can click on windows and they become the active window, but. Adding items is easy, just do the same as for editing supplies. Then I found out that no capital ship can withstand 20. SikeSky • 9 mo. I. default to transfer_all_items_settings. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Low hazard rating = lower upkeep + faster growth. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. so i got the new 0. But. on Today at 04:26:09 PM Modding Resources. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Open it is, as this is an important file to handle the global settings of the game. It comes in if I'm struggling, flies to my current ship and I transfer out. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. This mod adds a search box to the planet list. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. Check the Alliances tab in the Intel screen. Open starsector-coredatahullmodshull_mods. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of narrative design in Starsector during a long development cycle, properly contextualizing it… well,. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. . Using Ai cores for industries in 0. Greetings, Human. You never have to use any of them, and you can literally run circles around enemy fleets regardless of which abilities they use or what ships they're. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. No no no, Crew is D Tier because. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. 2. You can then use the “RemoveCondition” command to remove the condition after. Any ship you stick a mining tool on can mine, and will be at risk of damage. This will help make your fleet self-sustaining, which means you can keep exploring for longer. 51K subscribers in the starsector community. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. You take the role of a space captain seeking fortune and glory however you choose. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. 5. An unofficial developer's console for Starsector. r/starsector • Transfer all items not working. The goal is to give you lots of meaningful choices in a malleable world. Hypershunt tap. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Avoid mods for a first playthrough. ago. Down arrow brings stuff out of storage. Terraforming and Station Construction: 2 quests. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Diplomacy events see faction relationships changing over time. Tools, guides, and other resources. Reviewers praised the game on release. You will get 2-3 times more than you sold to them in the first place. 2 underworld 1. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. 0 Ship/weapon Pack 1. ago. 95a] Transfer All Items v1. • 9 days ago. Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. If you have patrols that won’t move, go to the sensor relay and introduce false readings. 95a] Transfer All Items v1. The prices are also stable because supply and demand is not important. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. not necessarily a bad thing at all since replayability in a game is very important. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. I AM looking for an option that allows to slide your cursor and transfer loot. 2. json. so i got the new 0. 95a] Transfer All Items v1. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Go to starsector r/starsector. Valheim. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Techmining is the motley art of recovering valuable artifacts from Domain ruins. e the one with all the skill trees. You just changed it from a hidden Hullmod to one you know from the start. I think all the Tri Tachyon AIs in the game are part of the same entity. xml" using Notepad++. If you're good on money then you won't be having supply issues. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. [close] Then go back to "GraphicsLib", and paste the file. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Admiral; Posts. Re: Looking at the Starsector fuel & supply economy. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. Download and install this mod 2. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. 96a-RC10, May 20, 2023. Memory: 3GB system RAM. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Credits and distribution permission. 4 torchships and dealy armaments 0. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. ago. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Good colonies can pull in around 250. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. The Armament Support System consumes AI. •. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. Titan AE. You can set forced autosaves to happen. Afterwards when you get back to the station you repair them all for free. 8. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). 1. Starsector version 0. If you preorder now, you pay $15 – 25% off the final price. However, starsector and star valor differ on equipment and crew. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Evolution 2. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Supplies are a vital resource demanded throughout the sector. 95a] Transfer All Items v1. ago. Legio, UAF, Sierra, PAGSM, and others. Elevate your Starsector gameplay with the [0. json Overview. )>Starsector>starsector-core>data>config>settings. It only transfers items between the fleet and the market or storage. 1. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. Pirates in starsector imo don't behave like pirates should. The transfer all items mod is an option too. 95 colonies should be made, just make to cap every planet with a commerce. 2D RPG/Trade/Fleet Combat Game. these blueprints will be added as "learned". SikeSky • 2 yr. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). Its an amazing system regardless, you can make it work even if you re. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. With this you don't waste any resources. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. It. I've found Starsector recently, I'm a couple playthrough in. Up to preference, I like it more than the current skill system. Yes, if you sell them blueprints the pirates will eventually start using them in their fleets. Download and install this mod. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. ago. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. Make a "Starsector Saves" (or whatever) folder in. If you’re lazy and don’t care about the file. Hypershunt tap. Formerly known as Starsector Mod Manager. I have to log out and log back in to get them to work again. a small guide to adding items in savegames. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Minor update, but there's a chance for you to get a free activation code. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. « Reply #1 on: January 07, 2022, 06:08:58 AM ». The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. r/BaldursGate3. Yes. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Beyond the sector adds some end game content. 13. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Afaik, it should be somewhere on your character lvl-up screen. 96a] Ship/Weapon Pack 1. Find a USB stick that is big enough to fit the entire install folder. You do not need to manually move the goods to other markets to profit from exports. Repeat 1-2 until you have 5k goods. When I design ship loadouts I rather have access to everything for the design. json. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. . People who enjoy sandbox games and do not want to have their hand held through a game. mkv file with Japanese audio (I tried it with a few different anime . My textures are all imported directly from the game files all i changed was the uv layout Reply. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. ago. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Then you can just hold alt and move your. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Starsector. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Features. So don't worry about it being a little suboptimal. Copy the files over. Starsector has no "right" or "wrong" playstyle, only your own style. Staff them well, put armor on them. Only two cryosleepers can be found per sector. ago. csv file under the tags column. If you want to enable autosaving, edit lw_autosave_settings. Apparently they're working on it, but for now there's no change. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. Only one good way to find out. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. The skill system – the one in the currently released version, 0. You can Shift + Click LMB to buy one unit. g. 50 per month. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Salvage skill and 2x salvage rigs means you will never run out of supply. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. 9. I made this type of code due to lack of API resources. 4 Terraforming and station construction 8. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. 2 (2021/03/27) [Starsector Mods][0.